Go: More Than a Game MOBI ↠ Go: More PDF \ Than a

Go: More Than a Game ➥ [Epub] ➟ Go: More Than a Game By Peter Shotwell ➯ – Thomashillier.co.uk Invented 2500 4000 years ago the game of Go has enthralled hundreds of millions of people in Asia where it is an integral part of the culture In the West many have learned of its pleasures especially Than a eBook ✓ Invented years ago the game of Go has enthralled hundreds of millions of people in Asia where it is an integral part of the culture In the West many have learned of its pleasures especially after the game appeared in a number of hit movies TV series and books and was included on major Internet Go: More PDF \ game sites By eliciting the highest powers of rational thought the game draws players not just for the thrills of competition but because they feel it enhances their mental artistic and even spiritual lives Go More Than a Game uses the most modern methods of teaching so that in a few minutes anyone can understand the two basic More Than a PDF ✓ rules that generate the game The object of Go is surrounding territory but the problem is that while you are doing this the opponent may be surrounding you In a series of exciting teaching games you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones These games progress from small x boards to x and then to the traditional x size Go More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it This popular book includes updated information such as the impact of computer versions on the game the mysterious new developments of Go combininatroics advances in Combinatorial Game Theory and a look at the current international professional playing scene.

10 thoughts on “Go: More Than a Game

  1. David David says:

    This is not just an introduction to go though the first half of the book explains the rules and takes the beginner from 9x9 games that introduce basic concepts a nice teaching method that is probably less overwhelming to new players than jumping right into strategy on a full sized board to 13x13 games and finally to 19x19 games There are complete examples of each and Shotwell covers a lot of basic and intermediate theory I did not find it enhanced my game much at my current level but he did explain a lot of things well Also he makes 9x9 games look much interesting and covers some topics most introductory books don't talk much about like handicap go and rankingAs a beginning go book I'd give Go More Than a Game a high recommendation It's lengthier than Cho Chikun's and Kaoru Iwamoto's books and so presents a gradual learning curve though Shotwell while obviously a very good player is not at Chikun or Iwamoto's levelWhat makes this book a little different from most introductory go books is that as implied by the title it's not just about the game and the rules This is the first book I've read that includes a complete comprehensive history of go from its Chinese and Tibetan origins and the Tibetan variant still played today to its flourishing in Japan and its renaissance in Japan and Korea at the end of the 20th century Shotwell covers all the major figures in go history past and contemporary He also mentions just about every work of fiction with a go connection from The Master of Go to Shibumi to Pi and A Beautiful Mind He even talks about the Hikaru no Go phenomenonThere is a brief but interesting chapter on computer go which is still mostly up to date as computer go hasn't changed that much since 2003 — computers have gotten better and faster but they still can't compete with good human players Shotwell did his homework and covered some algorithms and computer science theory making this of particular interest to meThere's also a lot of stuff about Taoism which seems to be a particular interest of the author's He connects the Dark School of Taoism to the strategies of go I was particularly interested to read about the conflict between Confucianism and Taoism going back to early Chinese history and with implications for go even in the 20th century Apparently Confucianists originally considered go to be a trivial and possibly immoral game leading to idleness and gambling not the deeply intellectual cultural treasure it is todayShotwell's enthusiasm for the subject is deep He also goes off on a few slightly woo woo tangents about how go is about life and life is about go and the stones talk to each other and Oriental philosophy manifested on the go board blah blah But he clearly loves the game in a way that some of the drier go professionals who write books obviously do as well yet don't always express as enthusiastically Here is an example of good play and incidentally go is good for developing your mind as opposed to THIS IS DEEP STUFF YO ISN'T THIS COOL?So purely as a book to learn go I'd say Go More Than a Game holds up well against any other introductory book though its length makes it probably something only for a seriously interested player If you are interested in the than a game part it's uite interesting and readable There is a lot of go history and culture that you only get a taste of from reading books about fuseki joseki life and death etcETA Well in 2015 AlphaGo beat a human go professional for the first time and it's only gotten better since I for one welcome our new robot overlords

  2. Frank Frank says:

    Doesn't explain the rules you have to deduce the rules from the comments Doesn't even explain the point system it just tells you after an example the number of points each player earned And this is the first chapter The Basics which is supposed to tell you the basics of the game Skip this book

  3. Steve Steve says:

    I first tried to learn Go 25 or so years ago but I was unable to find opponents and the English literature on it was uite limited I even own two Go sets A few days ago I noticed a Kindle Fire app to play Go for 4 and decided to try it again If I can't find human opponents then I can practice against a computer; something I just couldn't do in 1985 Besides the internet now means live opponents can be found online 247 anywhere in the world Powerful PC programs also exist in the 21st century and I've downloaded a free trial for one Many Faces of Go v12; and I will probably purchase it in the near futureOnce again the sheer elegance of the game entrances me; and I feel this dovetails beautifully with my ongoing studies of tai chi and TaoismI have several other books on how to play Go but this one is the best thus far I'm treating it as if I'm a complete novice to the game which I am in effect and starting from scratch

  4. Serge Pierro Serge Pierro says:

    Peter Shotwell presents a nice overview of the game of Go Covered within are the essential elements of play along with nicely annotated 9x9 13x13 and 19x19 games Also included is a the history of Go covering the various Chinese Japanese and Korean players Overall a nice one volume book on the game of Go

  5. Malcolm Bastien Malcolm Bastien says:

    There were a few good points and weak points to this bookI enjoyed how the book was supposed to be used as a sort of reference to start your go journey and to come back to after you've grown a bit as a player This allowed the book to spend some time on teacher the reader how to play go and then later on in the book discuss advanced topics of playThe last chapter was a very interesting section on the history of go through China Japan and Korea Personally history of go is something I'm as interested in learning about so I enjoyed thisThe two column layout of each page made the uestionanswer format of some sections frustrating to read as I had to cover half the page with my hand to keep myself from seeing the answerWhen the book goes through example games there are much too many side boxes for Variations that are confusing in the way they reference moves and marked stones

  6. S. J. S. J. says:

    45 StarsIt's been awhile since I read this so I can't give it a detailed review I learned a lot from this book The short history of the game was informative though I urge readers to look into a longer introduction into this fascinating game The book goes on to detail basic moves and work the reader up to a decent level of play Where you go from there is up to you but this is a great little text for either a single person wanting to learn or a group learning together If you've ever thought about learning this interesting game do it You won't be disappointed

  7. Jessica Jessica says:

    A very good into to Go it also explores the game's history and development as well as its application to non game related ideas like Business I really had no idea the richness of the game's history It just makes me like it Ends with some interesting proverbs that have fairly large significance even outside of the game itself

  8. Mathieu Mathieu says:

    It's my first Go book and I'm a total newb so it may not be saying much but this has done wonders for my game I've found the commented 9x9 games particularly eye opening and made the most progress to date by applying the same analysis to my own games I can't compare it to other Go books but in the absolute a very useful tome indeed

  9. Jake Losh Jake Losh says:

    Well written and probably about as engaging as a game about a board game is going to be The book tries really hard to sell Go as being some kind of physical manifestation of Taoist philosophy but falls pretty far short Good introduction but perhaps I'm too practical to really enjoy this sort of thing

  10. Alvin Alvin says:

    My first Go book so I don't have much to compare it to It was easy to follow and I learned than just basics By the time I finished reading the book I had played enough games to know what was going oneven though 99% of the time I was doing the wrong thing I still have a lot to learn

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